There is an svg board export. Is there a way to manually edit the autofill settings to eliminate islands especially between adjacent pins? Or to edit the points of the autofill area?
Don't understand your request.
1. Are you asking to be able to *import* a board from an SVG file?
2. Are you asking how to export a PCB as an SVG file but not show the islands in copper areas?
3. Are you asking about how to remove copper islands in a copper area flood?
If (2) or (3) then please set `Keep Island = No` in:
https://easyeda.com/Doc/Tutorial/PCB.htm#Copper-Area
![islands ahoy!][1]
[1]: /editor/20170702/5958309e77d93.png
Thanks. Here is a screencap. Keep islands is set to no and there are dozens of islands, some as small as .003" What am I doing wrong?
Thanks for you public poject,
You need to rebuild SHIFT+B (there is a rebuild button) to create it. or just save your file and open it again
![enter image description here][1]
[1]: /editor/20170702/595835d21ec6d.png
Thank you! Perfect.
With the popularity of the Ben Eater videos of late, it seems like a good time to put together that bit slice machine I've been dreaming about 40 nearly years. 32 bits, four alu cards, 3 address cards, and...?
@boxxofrobots Great, after you build this, hope you can setup a video and list at here.
BTW we have a components store https://lcsc.com/ , you can order the components and PCB from us in one package.
PS
hope the video https://youtu.be/HyznrdDSSGM help other readers, I like it
![enter image description here][1]
[1]: /editor/20170702/59583d2763e48.png
Thanks for your help and comments. Can you explain what I am doing wrong (again?) Shift-B seems to route the red side of the board, but not the blue. I also tried shift-T hoping that might do it, but nothing.
Hello again. This may make it more clear why I was asking about svg. I have in this example built barricades to the automatic fill in order to prevent it going places I do not want. Is there an option for this? It seems quite a hack to fill my autorouted pcb with dead ends just to prevent the overlay from creating all sorts of litter, like creating .005" dead end tracks on the ground autofill. To fix this, I add a net with a random name and two ends, then let the overlay be created, then remove them again...![enter image description here][1]
[1]: /editor/20170704/595b0b7ded1f7.png
@boxxofrobots,
Thanks for the screen shots but I am still not clear about exactly where the issue is on your PCB layout and what steps you are taking to try to resolve it.
Can you post some more screen shots like those above but marking on the regions of concern if you do not try to resolve the issue and again marking up and explaining what are the features you add and the effects they have when you do try to resolve the issue?
However, diagnosing from screenshots is tricky.
I have looked at both of your public projects but can't recognise a PCB that resembles those fragments in your screen shots.
Can you post the link to your project?
Also, I still don't understand the relevance of svg import. Your screenshots seem to show EasyEDA PCB layouts so I don't understand where the import of an svg file affects what you are doing.
Can you clarify?
Thanks.
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